Here's the lowdown on all that computer nonsense that you hear, but can't make sense of, well, Hell Spawn is here to help!! below you will find all you need to know!

 

802.11b – A Wireless network standard running at 2.4GHz, runs at a around 5MBps in real world tests

 

802.11g – Newer wireless standard also at 2.4GHz, runs at around 20Mbps in tests

 

3D graphics card– Often cited as the most critical component in a gaming PC, these boards handle all of the calculations that are required to produce the interfaces and 3D graphics you see on your monitor. See the Newbie guide, chapter 2 for a full description of a graphics card.

 

AA/AF– Anti-Aliasing and Anisotropic filtering.  Graphical routines that compensate for low resolution by smoothing rough edges.

 

Action-adventure– A game with strong character and narrative elements combined with [Third person] or [FPS] action.

 

ADSL  – Asymmetrical Digital Subscriber Line. A variety of Internet connection, capable of faster [bandwidths] than [DSL].

 

Adventure –A story-centred game that emphasises plot, character, dialogue and puzzles over action.]

 

AGP –Accelerated Graphics Port, provides your graphics card with fast access to your PC’s RAM

 

AGP socket - Stands for Accelerated Graphics Port. This is the socket where your video card lives. Due to be replaced by PCI Express.

 

AI -Artificial Intelligence. Typically refers to the ability of computer controlled characters to mimic human behaviour.

 

Avatar –Your visual appearance online. An avatar could be the tiny image next to your name on a forum, or your in-game character.

 

Bandwidth -The amount of data that your internet connection is capable of transferring per second. This is measured in kilobytes or megabytes – for example, a 56k modem is capable of transferring 56 kilobytes per second, a 1Mb broadband connection can handle one megabyte per second, and so forth. Related: [latency].

 

Benchmark –Benchmarking is the PC equivalent of bench pressing. Test your system and record your score to compare with others. Common standards are 3D Mark 2003 or Aquamark, but some games also come with their own tools.

 

Bit –Single unit of data that’s either I or O (on or off) and is the foundation of all computation. See Kb, Mb, Gb.

 

Bit-rate: The quality of an MP3 recording, the higher the better. Bit rates measure the amount of data used to encode the noise. 

 

Bios –Beneath Windows, the Bios is the configuration utility for modifying core operations of your system.

 

Blue screen (of death) –Goodbye game/work/20,000 word novel. Hello incomprehensible error message and overwhelming urge to kill Bill. One of the reasons we just love PCs.

 

Bots –Enemy [AI] characters that mimic human play in online shooters.

 

Broadband - Any high [bandwidth] digital Internet connection, such as [DSL], [ADSL] or [ISDN].

 

Bump Mapping –A lighting effect applied to a texture to make it look 3D when light hits it at an angle.

 

Byte –An amount of memory or data usually eight bits and the smallest addressable unit of storage.


Case –The metal box that holds your [PC]’s hardware. Get a transparent one for +1 kudos.

 

Clan –A social group of gamers that’s formed to play and discuss a particular game or games. Common for first person shooters such as Counter-Strike and online role playing games like Everquest.

 

Client -The part of the game installed on your computer, which enables you to log onto the server and play the game.

 

Code –Software, in particular, a game. Commonly games industry term, but increasingly adopted by gamers.

 

CPU– The PC’s brain. It performs the mathematical calculations that tell the PC what to do and how to use any software your machine is running.

 

Crash– When your PC freezes up, or [blue screen]s. Disaster!

 

CRT– The Cathode Ray Tube method of displaying pixels. A CRT monitor is just the standard, heavy, imposing box of beige dominating your work room.

 

Data rate –the amount of data that can be sent through a communications circuit in a second. This figure effectively governs the performance of any component.

 

Decals– Special [textures] that appear when the environment is damaged in some way. Scorch marks for explosions, bullet holes for feather dusters, these (should) all effect the walls and floors of the game in some way.

 

Developer –The individual or team of individuals who create, design and program the game.

 

DirectX 9 - The Microsoft graphics platform upon which most games are based. Also provides hardware definitions for 3D shaders.

 

Driver –A program that enables your operating system, your software and your PC’s hardware to “talk” to each other and operate seamlessly. Most modern day peripherals and hardware come complete with their own driver that enables the PC to use the device effectively.

 

DRM: Digital Rights Management is used by a wide range of technologies to prevent file-copying and sharing. DRM protected music tracks refuse to play on computers other than its owners.

 

 DSL – Digital Subscriber Line. A variety of Internet connection that works across a standard telephone line. DSL connections come in a variety of [bandwidths].

 

Engine –A term used to describe the proprietary programming technology which makes a game work, and gives it its particular attributes in terms of look, feel, physics and on. For example, the Quake 3 engine is distinctly different from the Unreal Tournament engine. Used more loosely, it may apply to specific technical aspects of the game; one may speak of the [graphics engine], or the [physics engine] for example.

 

Exploit – A bug , flaw or loophole in the game that allows players to cheat in some way.

 

 FAQ – Frequently Asked Questions.

 

Feather duster –Clean your house with it, [RMB].

 

File Format: Often used when talking about digital music. MP3 is old news. Digital music now comes in AAC and WMA formats, rather than vanilla MP3’s, allowing them to protect music with DRM.

 

Flaming – Performing a scathing personal attack in a forum or chat channel.

 

Flamewar – Ensues when two or more people are [flaming] each other in a forum or chat channel.

 

FPS –First Person Shooter. An action game played from a first person perspective.

 

Frag –FPS term for kill or death. E.g. “I’ve been fragged.”

 

Gameplay –An abstract term used to summarise the experience of playing a game as a whole. E.g. “The gameplay is excellent.”

 

Gb/Gigabyte – An amount of memory or date amounting to 1,024 [Mb].

 

Gibs – Wet bodily fragments; the kind you see when you hit someone with a rocket in Quake. E.g. “I gibbed his ass!”.

 

GPU - The Graphics Processing Unit is the silicon brain behind the stunning graphics modern video cards pump out.

 

Graphics engine –A development platform on which a game is built, typically providing the 3D environments we enjoy in today’s games. Common proprietary graphics engines you’ll see mentioned in PC Gamer include the Unreal Engine (Unreal 2, UT2004, Vanguard: Saga of Heroes), Valve’s Source Engine (Half Life 2), Crytek’s Cryengine (Far Cry) and the old reliable Quake III engine (Medal of Honour, Call of Duty)

 

IE –The Internet Explorer web browser.

 

IRC -Internet Relay Chat.

 

 ISDN –  Integrated Services Digital Network. A variety of Internet connection, which used to be the fastest available kind, but is now superceded by faster and cheaper [DSL] and [ADSL] lines.

 

ISP –An Internet Service Provider is a company that provides internet access.

 

Kb/kilobyte – An amount of memory or date amounting to 1,024 [bytes]. A sentence in [notepad] is about 1kb.

 

Lag –A visible in-game slowdown caused by a delay in receiving information across the internet.

 

LAN –A local Area Network connects multiple PCs so they may communicate. Typically used to connect players in multiplayer games.

 

 Latency – The time taken to deliver a packet of data from the source to the receiver, i.e. the [server] to your PC. Commonly measured in milliseconds. Latency and bandwidth are the most influential factors governing the speed and stability of your Internet connection.

 

LMB –Left Mouse Button. Use only in case of emergency. See [RMB].

 

Loading times –The time your [PC] takes to load a section of the game.

 

LOD –Level Of Detail, governed by variables such as [texture], [model], [particle] and [physics] detail.

 

Mb/megabyte – An amount of memory or date amounting to 1,024 [Kb]

 

Management –A game genre ruled by numbers. The player must establish, control and expand a large organisation such as a football team, city or empire.

 

Map –A map is an explorable area of the game defined by size. Multiplayer maps are self-contained arenas, but an in-game contintent may also be a map. Also known as a level.

 

Middleware –[Developer]’s software tool that connects two otherwise separate applications or a product that serve as the glue between two applications.

 

Mipmapping –A graphical routine that decreases [texture] detail the further the object is from the player. By [rendering] less detail on some objects the [CPU] is able to draw more objects on screen simultaneously.

 

MMOG –Massively Multiplayer Online Game. Usually [pay-per-month], MMOs allow you to play in an environment with literally thousands of other players simultaneously.

 

MMORPG –Massively Multiplayer Online Role Playing Game.

 

Mod –An existing game that is moderated or modified. Typically the gameplay experience is changed by reprogramming or editing the game code. These changes often create entirely new games and are generally the work of enthusiastic amateur coders who make their mods available on the web for free. Famously Counter-Strike began life as a mod and modern day examples of established mods include Day of Defeat for Half Life and Desert Combat for Battlefield 1942.

 

Model –A model is a 3D wireframe of triangles that, when wrapped in a texture, looks like an object.

 

Motherboard –The main board that connects all components of your PC system together. See the PC Gamer PC Companion, chapter 2 for a full description of a Motherboard.

 

MUD – Multi User Domain/Dungeon. The precursors to [MMOGs], MUDs are multiplayer adventure games accessed via the Internet. The game is illustrated either with text, or graphically, using ASCii.

 

NAT – Network Address Translation, the method by which a router is able to take a single IP address from an ISP and share it between many PCs.

 

 NDA – Non-Disclosure Agreement. A contract between a software                 company and any third party (such as beta testers and journalists) that forbids the third party from disclosing information about the software.

 

 NPC – Non Player Character. A named rather than generic character in the game that is server-controlled, ie not directly controlled by a human player.

 

Overclocking –Modifying a PC CPU to operate faster than the instructions advise in order to increase performance.

 

 Packet loss – A situation that occurs when data packets are sent from one source, ie the server, and do not arrive at their destination, ie your PC. This is caused by high [latency], or [lag].

 

Particle effects –Graphical effects that utilise tiny dots of colour to create explosions, nozzle flare, smoke and other gaseous effects.

 

Patch –A file that updates a piece of software or game on your machine a newer, bug-free and improved version. Most of today’s games release a patch file soon after release to bring their games up to date and some games, like Starcraft, are still releasing patches years after they first appeared on our shelves.

 

Pay per month –A monthly subscription fee. Usually applicable to an MMOG.

 

PC –Personal Computer.

 

PCI –Peripheral Component Interconnect, a standard connection for installing peripherals such as modems and sound cards

 

PCI-SIG –PCI Special Interest Group, industry body (inc. Intel, AMD, nVidia) in charge of developing and managing the PCI standard

 

PCI-X –Not to be confused with PCI Express, PCI-X is a slower, alternative connection spec with a data rate of just 533MB per second

 

PCG –PC Gamer. Hooray.

 

Physics –The laws of physics applied realistically to objects in a game world. This means friction, gravity and other forces influence in-game movement, creating more believable game environments.

 

Physics engine –The part of the game [code] that determines in-game movement.

 

 Ping – The time in milliseconds it takes your computer to communicate with the [server] – the lower the ping, the smoother the game runs. See also: [Latency].

 

Pixels - These are the individual coloured dots or “picture elements” that make up the image you see on your computer display.

 

Pixel Shader - A graphics function that calculates effects on a per-pixel basis. Enables graphics with organic, realistic surfaces.

 

Pixel Pipeline - A pixel pipeline renders a single pixel each time a GPU goes through a “cycle”. More pipelines mean better performance.

 

Polygon –The triangular building blocks of 3D objects. Polygons are flat shapes that are stitched together to create the illusion of 3D.

 

 PvE – Player vs Environment. Combat between players and [mobs].

 

 PvP – Player vs Player. Combat between player characters.

 

 QA – Quality Assurance. The internal department that tests a game before release.

 

Ragdolls – Dead bodies that react realistically to force applied by the game’s physics, instead of performing a pre-set death animation. See [physics].

 

RAM –Random Access Memory. RAM is the PC’s short-term memory and effectively governs the amount of data it can access at any one time.

 

Real time –Games that are played in real time, as opposed to [turn based], are ones in which the action takes place while you play. Blink and you’ll miss it.

 

Rendering –The process of creating a realistic looking 3D model out of polygons and textures.

 

Resolution –The amount of detail your screen can display as determined by the number of pixels it can support.

 

Rig –your [PC].

 

RMB –Right Mouse Button See [LMB].

 

Rocket jump –A game move that enables the player to make an extraordinary leap into the air by placing a well timed rocket into adjacent floor space while jumping. Only available in Quake and similarly frantic contemporaries.

 

RPG –Role Playing Game. A game in which the player assumes the role of a character that develops over time. RPG games are derived from paper-based progenitors like Dungeons & Dragons.

 

RTS –Real Time Strategy. A strategy game played at real time speed. As opposed to [turn-based] strategy.

 

Screenshot –A still frame taken in-game. Also screen grab.

 

SDK –The Software Development Kit. The SDK is a set of tools and applications used to create a game or game element. Developers will often release SDK’s to enable gamers to change elements of their games and create [Mods].

 

Server –A remote computer that stores, controls and passes data between other computers via a network like the internet.

 

Sim –A character from The Sims.

 

Sim –A simulator. A game that attempts to realistically depict a real life experience such as flying, driving, piloting a space ship, or anything else you might want to simulate.

 

Skins –A [texture] graphic that defines a game character’s appearance.

 

Specs –The specification of your [rig], or [PC].

 

Sprite –A flat, 2D graphical object.

 

Stats –The statistics, usually of your character in [RPG] games, but could also refer to scores in [FPS] games.

 

 T1 – A variety of Internet connection, commonly used in business as it can handle data and voice transmissions. The [bandwidth] of a T1 line is rated at 1.544 Mbps.

 

Tactical shooter –Squad-based shooters that emphasise the tactics of combat over reflexive shooting.

 

 TCP – Transmission Control Protocol. A network protocol responsible for verifying the correct delivery of data from client to server.

 

Texture –Flat pictures that are applied to 3D models to give them surface detail.

 

TFT –Thin Film Transistor monitors. Flat, cute, and expensive. Sometimes limited in terms of resolution too.

 

Total Conversion –A moderated version of an existing game that bears little or no resemblance to its original form. See Mod.

 

Tourney –Short for tournament. Typically used to describe a multiplayer competition between clans. Check the Online Gaming section for PCG’s very own TAG team.

 

Turn based –Games that require players to make their moves alternately, as in a board game like chess. 

 

UDP Data packets – how the data for your online game is usually sent across the Internet.

 

USB 2.0: While the connectors are identical to the USB ports on the back of your PC,

USB 2.0 offers much greater transfer speeds – up-to ten times faster. USB1 and USB2 devices will happily talk to each-other – there are no incompatibility issues.

 

Videocard –See 3D Graphics Card

 

Virtual Server – also called port forwarding, the method by which you can make holes in the security element of NAT to allow connections from across the Internet to your game.

 

WEP – Wired Equivalent Privacy, encrypts data that travels over the wireless network, reasonably secure. 64bit and 128bit versions exist, the later is more secure.

 

WPA – Wi-Fi Protected Access, new wireless encryption system that improves on WEP, not available on all wireless devices

 

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